![]() It can easily zone out an opponent if you got the tools for this job. The bow was first introduced with Ember, and it has some extremely good range capabilities, especially when used on the ground. Even though katars haven't seen much use because of how tough it is to use, now would be a good time to study how to use them again, for hammers find it troubling to deal with katars, because katars can outrange a hammer. Those characters that move with blinding speed are made for closing gaps, and then to attack quickly. Legends that are extraordinarily fast, and can dodge an opponent easily, would find fighting Yumiko child's play. If you want a character that can keep your opponent at bay, this is the one you would go to.Īlthough I said a ton of great things about Yumiko, it's impossible to create a legend that can beat everyone. Her down signature is another minelaying trick, but mostly derived of keeping your opponent from ground-slamming you. Her hammer can also provide some good area capabilities, especially her side signature. She can zone you out with minelaying tactics. She has multiple dashes with her bow, but that doesn't stop there. Quick, nimble and evasive are the keywords that you'll often use when it comes to fighting with Yumiko. If you're not familiar with zoning-based characters, and you're more of a relentless combatant, then I wouldn't recommend this legend for you, because she focuses well on the defensive, with a side of offense, making her a tactical character. ![]() Zoning gives close-ranged skirmishers (Thatch, Wu Shang, and several other Sword/Gauntlet users) a hard time the zoner. If they come too close, you can punish the opponent easily. Zoning is where you keep your opponent on the edge, or to give your adversary as little space to move, by giving every step closer a more dangerous threat. With that said, she can use her signatures, to try and cover ground, get out of a ledge, and damage an unwary opponent, however, her key ability is to keep her opponent zoned at all costs. She has some great combo potential, and most of her signatures aren't very situational. ![]() Yumiko is like most characters with a bow (Azoth, Ember, Diana) a legend who seeks to take control over the board, to keep the battle at her favor. In this guide, we'll talk about how to use her weapons correctly, explanations of her signatures, how to combat her efficiently, and a couple of combos, to get you started, or to advance further, if you got the hang of this hyper-versatile legend. If they do not, they meet a quick demise, for Yumiko is rocking mines, excessive area damage, and a good amount of dashes to escape/harm foes. Yumiko is typically played as a character that takes control of the board, and wants to keep it that way by keeping her opponents far away as possible. It still is an excellent zoning tool to use against your opponent. If you step on the outermost mine, you'll immediately get pushed to the next one, and in the end, you'll be launched upwards without a lot of force. However, this is not one of those "If you step on them, say goodbye to your legs" mines. She has some ridiculous interactions with signatures, and a new kind of signature: Minelaying signatures. Yumiko is an extremely nimble and probably one of the most mobile characters that was recently released.
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